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					<a href="../modules/lod_LODRaycast.html">lod/LODRaycast</a>
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					<a href="lod_LODRaycast.LODRaycast.html">LODRaycast</a>
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			<h1>Class LODRaycast</h1>
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			<section class="tsd-panel tsd-comment">
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						<p>Use random raycasting to randomly pick n objects to be tested on screen space.</p>
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					<p>Overall the fastest solution but does not include out of screen objects.</p>
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			<section class="tsd-panel tsd-hierarchy">
				<h3>Hierarchy</h3>
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					<li>
						<span class="target">LODRaycast</span>
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			<section class="tsd-panel">
				<h3>Implements</h3>
				<ul class="tsd-hierarchy">
					<li><a href="../interfaces/lod_LODControl.LODControl.html" class="tsd-signature-type" data-tsd-kind="Interface">LODControl</a></li>
				</ul>
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			<section class="tsd-panel-group tsd-index-group">
				<h2>Index</h2>
				<section class="tsd-panel tsd-index-panel">
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							<h3>Constructors</h3>
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								<li class="tsd-kind-constructor tsd-parent-kind-class"><a href="lod_LODRaycast.LODRaycast.html#constructor" class="tsd-kind-icon">constructor</a></li>
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							<h3>Properties</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="lod_LODRaycast.LODRaycast.html#mouse" class="tsd-kind-icon">mouse</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="lod_LODRaycast.LODRaycast.html#powerDistance" class="tsd-kind-icon">power<wbr>Distance</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="lod_LODRaycast.LODRaycast.html#raycaster" class="tsd-kind-icon">raycaster</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="lod_LODRaycast.LODRaycast.html#scaleDistance" class="tsd-kind-icon">scale<wbr>Distance</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="lod_LODRaycast.LODRaycast.html#subdivisionRays" class="tsd-kind-icon">subdivision<wbr>Rays</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="lod_LODRaycast.LODRaycast.html#thresholdDown" class="tsd-kind-icon">threshold<wbr>Down</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="lod_LODRaycast.LODRaycast.html#thresholdUp" class="tsd-kind-icon">threshold<wbr>Up</a></li>
							</ul>
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						<section class="tsd-index-section ">
							<h3>Methods</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-method tsd-parent-kind-class"><a href="lod_LODRaycast.LODRaycast.html#updateLOD" class="tsd-kind-icon">updateLOD</a></li>
							</ul>
						</section>
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			<section class="tsd-panel-group tsd-member-group ">
				<h2>Constructors</h2>
				<section class="tsd-panel tsd-member tsd-kind-constructor tsd-parent-kind-class">
					<a name="constructor" class="tsd-anchor"></a>
					<h3>constructor</h3>
					<ul class="tsd-signatures tsd-kind-constructor tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">new LODRaycast<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="lod_LODRaycast.LODRaycast.html" class="tsd-signature-type" data-tsd-kind="Class">LODRaycast</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
							</aside>
							<h4 class="tsd-returns-title">Returns <a href="lod_LODRaycast.LODRaycast.html" class="tsd-signature-type" data-tsd-kind="Class">LODRaycast</a></h4>
						</li>
					</ul>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Properties</h2>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="mouse" class="tsd-anchor"></a>
					<h3>mouse</h3>
					<div class="tsd-signature tsd-kind-icon">mouse<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Vector2</span><span class="tsd-signature-symbol"> = ...</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/lod/LODRaycast.ts#L41">source/lod/LODRaycast.ts:41</a></li>
						</ul>
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					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Normalized mouse coordinates.</p>
						</div>
					</div>
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				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="powerDistance" class="tsd-anchor"></a>
					<h3>power<wbr>Distance</h3>
					<div class="tsd-signature tsd-kind-icon">power<wbr>Distance<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/lod/LODRaycast.ts#L46">source/lod/LODRaycast.ts:46</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Consider the distance powered to level of the node.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="raycaster" class="tsd-anchor"></a>
					<h3>raycaster</h3>
					<div class="tsd-signature tsd-kind-icon">raycaster<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Raycaster</span><span class="tsd-signature-symbol"> = ...</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/lod/LODRaycast.ts#L36">source/lod/LODRaycast.ts:36</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Raycaster object used to cast rays into the world and check for hits.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="scaleDistance" class="tsd-anchor"></a>
					<h3>scale<wbr>Distance</h3>
					<div class="tsd-signature tsd-kind-icon">scale<wbr>Distance<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/lod/LODRaycast.ts#L51">source/lod/LODRaycast.ts:51</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Consider the scale of the node when calculating the distance.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="subdivisionRays" class="tsd-anchor"></a>
					<h3>subdivision<wbr>Rays</h3>
					<div class="tsd-signature tsd-kind-icon">subdivision<wbr>Rays<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 1</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/lod/LODRaycast.ts#L17">source/lod/LODRaycast.ts:17</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Number of rays used to test nodes and subdivide the map.</p>
						</div>
						<p>N rays are cast each frame dependeing on this value to check distance to the visible map nodes. A single ray should be enough for must scenarios.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="thresholdDown" class="tsd-anchor"></a>
					<h3>threshold<wbr>Down</h3>
					<div class="tsd-signature tsd-kind-icon">threshold<wbr>Down<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 0.15</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/lod/LODRaycast.ts#L31">source/lod/LODRaycast.ts:31</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Threshold to simplify the map tiles.</p>
						</div>
						<p>Higher value will simplify earlier.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="thresholdUp" class="tsd-anchor"></a>
					<h3>threshold<wbr>Up</h3>
					<div class="tsd-signature tsd-kind-icon">threshold<wbr>Up<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 0.6</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/lod/LODRaycast.ts#L24">source/lod/LODRaycast.ts:24</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Threshold to subdivide the map tiles.</p>
						</div>
						<p>Lower value will subdivide earlier (less zoom required to subdivide).</p>
					</div>
				</section>
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				<h2>Methods</h2>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class">
					<a name="updateLOD" class="tsd-anchor"></a>
					<h3>updateLOD</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">updateLOD<span class="tsd-signature-symbol">(</span>view<span class="tsd-signature-symbol">: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a>, camera<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Camera</span>, renderer<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">WebGLRenderer</span>, scene<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
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					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Implementation of <a href="../interfaces/lod_LODControl.LODControl.html">LODControl</a>.<a href="../interfaces/lod_LODControl.LODControl.html#updateLOD">updateLOD</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/lod/LODRaycast.ts#L53">source/lod/LODRaycast.ts:53</a></li>
								</ul>
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								<div class="lead">
									<p>Update LOD of the MapView and Camera position on the world.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>view: <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a></h5>
								</li>
								<li>
									<h5>camera: <span class="tsd-signature-type">Camera</span></h5>
								</li>
								<li>
									<h5>renderer: <span class="tsd-signature-type">WebGLRenderer</span></h5>
								</li>
								<li>
									<h5>scene: <span class="tsd-signature-type">Object3D</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
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